Atari 5200 Games Starting with Cr to Ke





Decathalon

Atari 5200 Decathalon

The Activision Decathlon attempts to use the player’s own physical endurance to simulate athletic performance. Players move their joysticks left and right to run, and hit the red button to perform actions such as vaulting or throwing the discus. There are 10 different Olympics events including: 100-meter dash, long jump, shot put, high jump, 400-meter race, 110-meter hurdles, discus throw, pole vault, javelin throw, and 1500 meter race that takes several minutes to complete.

Defender

Atari 5200 Defender

Another top, and highly addictive, video game from the 1980s, Defender puts players in charge of a ship sent to protect mankind from wave after wave of attacking alien forces. Armed with smart bombs and a hyperdrive fight against bombers, pods, swarmers, baiters, and landers. The landers are the worst as they capture the humanoids and transform them into deadly and relentless Mutants. If you fail o save the humanoids form the mutants, the planet will be destroyed, ending your game.

Dig Dug

Atari 5200 Dig Dug

Dig Dug is another Arcade port and is considered one of the top arcade games on the 1980s. So popular that the game is still being ported to generations 7 consoles. Dig Dug is pretty much the same in concept as Pac-man, but instead of eating cookies while moving through a maze of hallways, Dig Dug has you digging you own maze of tunnels while avoiding creatures that want you dead.

Dreadnaught Factor

Atari 5200 Dreadnaught Factor

Dreadnaughts dwarf stars are huge. They are rude, intruding where they are least wanted. Dreadnaughts can destroy fleets, planets, solar systems and entire galaxies. Your mission is to destroy all dreadnaughts.

Final Legacy

Atari 5200 Final Legacy

In this war game, your goal is to defeat the enemy before time runs out. The action takes place in three separate arenas: land, sea and air. In this war, you must blast the enemy in all three arenas.

Asteroids

Atari 5200 Friskey Tom

You are a plumber who must climb up and fix broken pipes to keep a steady stream of water flowing from the tank to the reservoir. Unfortunately, there is always a catch to an otherwise simple job. The house is infested with mice that roam the screen, gnawing through pipes and generally causing problems for our man Tom.

Frogger

Atari 5200 Frogger

Another big hit of the 80s that has managed to find itself ported to modern game consoles. Essentially, gameplay is all about getting across the road. Avoid cars, trucks and other nasty things trying to kill you. Level-up by getting across the road, however, each successive level increases in difficulty. Like most games from the 1980s, levelling up usually meant playing the same boards with increased speed, more obstacles and smarter obstacles.

Frogger II: Three Deep

Atari 5200 Asteroids

In Frogger II, you need to guide your frog to safety in three different locations. Starting out underwater, reach the top of the pond while avoiding dangerous alligators and fish (you can ride a turtle for safety!). Once on top of the pond, hop across logs, birds, and even a whale to the life preserver trailing behind a tugboat. In the third location you have to hop across a flock of birds to reach a cloud at the top of the screen. Each frog has a time limit to safely reach one of the homes on each of the three screens.

Galaxian

Atari 5200 Galaxian

Galaxian is another popular video game of the 1980s as is evident by the number ports to modern platforms. Aliens come on to the screen into formation. During this stage, they are easier to shoot and don’t put up much of a fight. The player moves left and right to aim at an alien, then shoots a bullet up the screen and the bullet must hit something or move off the screen before another bullet can be shot. The aliens are classed as Drones, Emissaries, Hornets and Commanders, with those higher up the screen scoring more points when destroyed.

Gorf

Atari 5200 Gorf

Gorf is essentially four games in one and played as levels. The first level has you behind a defensive shield, defending against an alien attack, which looks very much like the game space invaders. Use your shields to dodge bombs and take out all the aliens. The second level is similar to the first, only your defensive shield is gone and the enemies tend to swoop down over the level as opposed to those row formations. Bonus ships also tend to appear in this level.

Gremlins

Atari 5200 Gremlins

Gremlins adapted from Steven Spielberg movie of the same name. The game takes place just after midnight when the Gremlins are running around Billy’s living room. You are Billy and your goal is to catch all of the Mogwai and return them to their cage and to destroy all of the Gremlins with a sword. Each level has a six minute time limit. However, as the levels progress gameplay becomes faster and the Gremlins and Mogwai more numerous.

Gyrus

Atari 5200 Gyrus

To save the solar system, fly your spaceship around nine planets. Starting with a single canon, you can gain another cannon after shooting a power up satellite. Upon clearing each planet, you enter a bonus stage where weapons and bonus points are collected. Your ship moves around what looks to be the top of a vortex, shouting at aliens coming out of it. This game was very popular during the 1980s for its game play, sound and graphics.

H.E.R.O.

Atari 5200 H.E.R.O.

Your mission is to make your way through the dangerous mineshaft and locate the miners. This must be done before running out of energy and avoiding dangerous creatures and lava. Roderick Hero has some tools to aid in his mission. The prop pack will allow you to hover and fly around the mineshaft and avoid the many dangers. Your helmet features a short range microlaser beam which can be used to destroy the bats, spiders, snakes and other creatures you’ll encounter in the mines.

James Bond 007

Atari 5200 James Bond 007

You are James Bond and your mission is complete four different mission: Diamonds Are Forever, The Spy Who Loved Me, Moonraker, For Your Eyes Only. Each level has a variety of enemies trying to destroy you, and a unique goal that must be accomplished to continue on. If you can complete all the missions, you win the game! Good luck, Mr. Bond.

Joust

Atari 5200 Joust

Joust was a very popular game in the 1980s and was ported to many consoles and home computers. Your task is to joust the evil knights. Once the knights have been hit, and egg falls to the ground. Be sure to destroy the eggs before they hatch and release new and increasingly more difficult knights. You also have to deal with crumbling platforms, lava trolls and the unbeatable pterodactyl.

Jungle Hunt

Atari 5200 Jungle Hunt

Jungle Hunt contains four unique adventure experiences that repeat with greater difficulty. Gameplay involves a lot of strategic jumping and knife play.

K-Razy Shoot-Out

Atari 5200 K-Razy Shoot-Out

You are in a maze filled with dangerous robots and your goal is to shoot the robots to earn points. Don’t collide with a robot, robot fire or the maze walls unless you want to give up any of your lives. The game ends when all of your reserve lives have been lost. Complete each section of the game before the timer runs out to earn bonus points. Let the timer run out and loose another life.

Kaboom

Atari 5200 Kaboom

Once again, you have been called to fight the mad bomber. Catch the bombs dropped by the bomber in buckets filled with water. Earn a point for each bomb caught. As with most games, things get faster and more frantic as one levels up.

Kangaroo

Atari 5200 Kangaroo

Baby Roo has been kidnapped by monkeys. Your goal is to rescue baby Roo. Guide the kangaroo up the various ladders and platforms to locate Baby Roo. To stop you, the monkeys throw apples at you. Use your boxing gloves to knock out the monkeys and collect the fruit to earn bonus points.

Keystone Kapers

Atari 5200 Keystone Kapers

Harry Hooligan is on the loose once again. You are Officer Keystone Kelly an you primary objective is to capture Hooligan. The game setting is a four story mall. Hooligan is running as fast as he can to reach the exit at the top. He does not want to be caught and is running as fast as he can while through objects in your way to slow you down. Catch up to him and send him back to prison. Use the escalators in place of the elevators as he escalators are faster.


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