Retro Game Consoles – Amiga CD32
Commodore was not able to meet demand for new units because of component supply problems. The success of the CD32 in Europe was not enough to save Commodore, and the bankruptcy of Commodore International in April 1994 caused the CD32 to be discontinued only months after its debut.
The Amiga CD32 was powered by the Motorola 68EC020 processor running at 14.3MHz, which is similar to the 68020, but with a few options dialled down. Memory was divided in to three main areas: 2MB Chip RAM, designed for graphics access only; 1MB for the operating system and 1KB of flash memory.
Above: Amiga CD32 motherboard
The graphics were powered by the Amiga’s customer graphics chipset known as the Advanced Graphics Architecture (AGA). This is the same chipset used in the Amiga 1200 and Amiga 4000.
It features a pallet of 16.7 million colors with no more than 262144 on screen at one time. The highest resolution is 1280 x 512, but this was never used for gaming due to the limited number of colors.
The Amiga CD32 has 4 voices in stereo using 8-bit resolution. The game console offered enough ports to allow the Amiga CD32 to be converted into a full featured Amiga 1200 computer. Third party vendors sold 3.5 inch floppy drives keyboard and other devices to support the Amiga 32 as a computer. It is ironic that after year of trying to fight the image of a game machine, that once Commodore released a game computer, people find a way to convert it back to a computer.